Wednesday, April 23, 2025

Arcangel, The End And The Beginning, Software

Most of the time since yesterday afternoon has been spent working on new new Arcangel Soundtrack remaster, and a remaster of The End And The Beginning for a future release on one distant day. Most of the audio for the latter was re-visited in 2022, and rendered then in 32-bit float format and much better technical quality, though it sounded very similar to the 2009 version. It's amazing how many technical leaps I've made since 2022, perhaps as many between 2022 and 2025 as I'd made between 2009 and 2022! The bass levels are higher than I'd apply today, I'll work on the remaster bit by bit. I also needed to create new 3000 pixel artwork, and other tedious and repetitive jobs I've done countless times before and will probably do countless times again.

The Arcangel Soundtrack is all set for release and the admin for this has taken a few necessary hours today.

Aside from this, I feel lost and unsure about everything. So much of the last 6 months has been spent programming, updating various pieces of software. SFXEngine has been upgraded considerably over the past 18 months, ever evolving. Although it's probably the best piece of software I've made that's on sale, the solitary review on Steam is critical, a little unfairly I think, of the capability of the basic program vs. its apparent brilliance in the trailer videos. The videos were made using SFXEngine when it was a one-off $100+ product, now it costs $20 + less than $100 to upgrade it with all DLC to make it the 'pro' version; still cheaper than it was then. I'd still prefer to sell it as one premium product, but I was hit with such severe fraud each day, tens-of-thousands of dollars, that it had to be pulled quickly and a new sales model sought. Well, all I can do is keep trying to make it the best it can be with the model it is.

Nothing I've done in software has been popular or liked, but my tools have been useful to me. With SFXEngine I've built a sound effects library that's been far more popular and useful than perhaps all of my games and software tools combined. Without Prometheus I would struggle to make music at all. I'm not sure if I'd be an artist painter or what, that software has been integral to my life for over 20 years, just like SFXEngine and IndieSFX. Such tools are transformational.