Two days working on Nightfood II. Recorded a few harmony vocals for 'Plastic Superman' yesterday but ended up discarding 80% of them. Balanced more tracks. 'Theme From Burnout' sounds better than ever.
Today, the start of the sheet music transcription. It's faster and more thorough than ever before, thanks to the tools in Prometheus. The 'Dream of Wasps' has 13 instrument parts, 'Nightfood' 12. This is full transcription of so much of these complex songs; not the drums though, except for accents like tam-tams, cymbals etc. I tend not to score regular drums, perhaps because I'm not a drummer and have never had the need to desire to drum live. It can depend though. In this case, these epic songs are more orchestral in scope. Anyway, it's trivial to export drum tracks from Prometheus to MIDI if ever needed.
I digress. Much of the work today was manually entering the notes for guitar solos, and fixing up the loose piano and harpsichord solos. Both done on these two tracks, which are the most long and complex on the album. I need to add the chord symbols, which I like to do on every score.
I'll aim for two more scores tomorrow, but if I manage those by 3pm I may be able to fit in the remaining three.
After this album... then what?
Most artists create work because they are commissioned, they are asked, or they find a job and obey the client. If there are no clients or patrons, they may create something based on what sells, or what is popular, or what is acclaimed. I rarely have commissions for paintings or music, I love it when it happens, but people very rarely ask me to create anything. I sometimes sell paintings, I've sold a third to a half of everything I've painted, but hardly ever music, the listening stats are still dominated by ancient music like the Flatspace soundtrack, only because the game was and is more popular than the other things I've done. That music is nothing like my music of today (excluding general brilliance). Nothing is really 'acclaimed', I've not had any music reviews since before streaming existed, so my choices or what to create artistically are governed by myself. Hobby artists, those inspired and enthused, do this all of the time but it's perhaps rare for someone who has been creating full-time for many decades.
Still, in many ways this is the way to create the best art. Feedback, good or bad, can be unreliable, and we can't create with the aim of pleasing; this never works. Whether we are popular or obscure, we must be doing new things, and better than before, forward looking and pushing harder, to the maximum of our ability. I'd love to create something popular and acclaimed, a hit, but obviously only a hit I'm pleased with and proud of, like I am of Nightfood for example. Most of hit making is marketing, not connected with the quality of the content, and marketing is a factor of the social which I inherently struggle with.


