Two days broadly working on the Radioactive sound track, namely a new version of the main theme. What new can I add? I've slowed it down and made it more funky, groovy, urban, and added a romantic solo piano intro to the start. I've broken the structure a bit, adding new parts and playing with each instrument to keep it more exciting and with more variety than the 2002 version.
I wondered what else I can add to the soundtrack, and thought of some early music, then realised that I have lots of 90s tunes from my Amiga days that I've never really updated. This also led to a search for my first Amiga game, The Challenge of the Matrix. My notes say that it was released in September 1991, soon followed by Spectrum in December. 4 or 8 weeks was a long time to make a game back then! Turns out that there are lots of YouTube videos of The Matrix, but I still may 'officially' put all of my Amiga game tunes on there, on my Cornutopia Software channel, rather than my music channel. Musically they are crude, as were the games, but it is part of my legacy, the start of a long journey.
Of the other tunes, one of the most catchy and favourite of mine was the theme for Xenex, inspired by melodic Commodore 64 tunes. So perhaps I can make this for the soundtrack too. There are many old tunes I made in the 90s with OctaMED, sequenced for the Yamaha SY-85. I recorded these as a '4 CD' set before selling the keyboard, although the mix quality is all rather muddy and poor. I could include one of those tracks too.
I've also revamped the IndieSFX library, and again offered the full library as a download bundle. There seems to be a new interest in these pre-AI game sound effects, perhaps because they were certainly made before AI. The website has been selling them from 2002, the full library complete before 2022, and I expect that internet archives like the Wayback Machine prove this, so developers can be certain that the content won't be flagged as AI. Thus there's an unexpected AI boom, a boom in non-AI creative assets, and unlike other items of commerce, these are locked into the past; a future competitor can't appear because a key selling point is that they've been unchanged since before 2022.

