Sunday, November 08, 2026

Amiga Music Videos Day 4

A full, 12-hour, day of work on the Amiga videos. First, rendering each in Argus. Each of the 38 videos took about 7 minutes. Then, converting those into 8000kbps videos for YouTube (Argus saves out only in images, a string of jpg files).

At this point I decided to file all of the tracks as an album, 'The Scorpius Games'. This makes sense as it's all music, and a complete collection of 38 tunes, neatly organised chronologically. Of course, this meant (and means, the process is not complete) more filing work, proper titles for everything (this helped unify the style), and assigning ISRC codes. I'll not release the album in any commercial way, not in the foreseeable future at least, but it's nice to have this large collection of music filed correctly.

Then, uploading each to YouTube, and checking the text and subtitles. Then filing the Argus files, and building 3000kbps videos for archiving. Each of these processes took a few minutes, so there was hardly any time to stop or pause.

The first video will become public on 21st January 2027. Music from each game will appear in chronological order, with new a game featured every Thursday and Monday at 18:00 GMT; thus music from the last of the 20 games, Blade, will appear on Monday the 29th of March.

Of course, at all times my thoughts are with my father. My mother has already started to throw away his things. My brother will visit here tomorrow.

Saturday, November 07, 2026

Amiga Music Videos Day 3, My Father

Deb drove me to Castle Park Arts Centre in Frodsham first thing to deliver 3 paintings for their open exhibition, then to Tŷ Pawb to deliver 'Punishment of the Sun' there.

My mother was visiting my father at the time. It seems that he is in a vegetative state with sever brain damage due to his stroke. I've spent much of today reflecting on our relationship that never was, my memories, the past. The situation is so sad, but I feel stoic and calm. Fate deals its hand.

It's odd that I find myself, again, at this time of death and sadness writing about the computer game Zamzara, this time due to the Amiga game videos. The name of my game Arazmax was inspired by the title of that game, and my game Sentinel (also known as Hideous) was inspired by the game itself. The Zamzara music means, to me, the death of our former cat Felix, and I found myself listening to it, for the first time in years and by chance, when my father took an overdose earlier this year. Zamzara, from Samsara, the cycle of life.

Of course, my father knows nothing about that game, and knows nothing about me. We've lived in the same house for all of my life, 53 years, yet have never had a conversation. Occasionally he may ask me to do something for him, and occasionally I ask for his help, regarding a power tool perhaps, but we have never exchanged many words. He doesn't know, didn't know of even simple things like my intolerance of milk, which foods I like or don't like. He knew nothing about any of my friends, failures or accomplishments. A photograph of myself being awarded the Grosvenor Open prize was, is, framed and hung on the wall. My mother said he was proud of this, which moved me. I never really liked that photograph, I was nervous and in somewhat melancholy mood that day. Yet, his glimpse at the photo was perhaps the only point of contact we had. He saw the photograph in silence. He never in his like spoke to me about his parents, upbringing, family, or about anything at all really.

Generally I was and remain afraid of him, always anxious if he should be in the same room. Terrified even to make a sound near him, terrified of any sound he might make. I never sat in the same room as him. I started painting in 2004, when he had stopped, and used his easel. My childhood memory of his oil paints gave me no fear of them, a happy reminiscence. I wouldn't be the artist I am without him. For my 50th birthday he bought me this PC, something I couldn't afford and badly needed, a life-changing gift for me. I never thanked him. He never knew his much his gift meant to me.

I wrote some words about him this afternoon, then worked on the Amiga videos, created caption files and thumbnail images for them. All is ready for rendering, I think.

Friday, November 06, 2026

Amiga Music Videos Day 2

A full day animating the 40-or-so Amiga music videos. The first half of the day was customising the FFMpeg scripts and YouTube text. I've added quite a lot of interesting facts about each game, information that only I can supply. I could make this text a series of captions on the videos, as this is the sort of information that appears over music videos on pop-music shows.

The animation part consists of a series of variations on a standard scene of spinning cube, the faces textures with an image of the Amiga title screen, bordered by a second 'neon' cube, and various backgrounds. These have taken until 20:00 and could be called complete in a first draft, though I'm bound to want more changes. Many of these tunes were designed to loop, and thus end suddenly. I've decided to fade them out.

Thursday, November 05, 2026

Amiga Music Videos Day 1

A full day of work on the music videos for my old Amiga games. First, I added a feature to Prometheus to export the notes (in float format: 0 for the lowest possible note, 1 for the highest), and volumes of each note. This might be useful for future videos.

Then created two new 3D objects, a top-less, bottom-less cube, and a cube with oversized faces which makes it easy to make a neon 'glowing' cube. Then, lots of experiments to get a look for these videos. One had a spinning cube object in the centre and web of hollow neon cubes, each inside the other. These spinning cubes lit up with each note on one of the four Protracker tracks. Alas, pretty though it was, it was also overwhelming and confusing. Many notes are trigged a lot, and some sustained notes are hardly ever triggered, so the images didn't really match the music, as well as being too bright and too flashy.

Simpler was better. I remembered the nice effect from 'Joy From a Machine Code Perspective'. This evoked the look of Protracker, so I re-created the look using an image from the Protracker I remember. I added a spinning cube in the middle with the game title page, and added a neon cage.

I can change the colours per title. The whole thing swirls and moves like a rollercoaster. It is pretty, but I expect it will be largely be the same for each tune. This is perhaps best, as 40 videos will be a huge amount of work if each is customised too finely. I also thought today that it might be better if these videos were on my music channel rather than my Cornutopia Software channel. This is primarily music after all, and perhaps a few people who remember those old games might discover my contemporary music. These are 'official' music videos, and there is no channel for Scorpius Software, so they may be out of place alongside my PC game trailers.

This means, however, that these videos must appear after Nightfood, so in 2027. This gives me more time to tweak and refine these. The raw rendering, conversion, uploading may take more than a day in pure computing terms, such is the effort of creating frame-by-frame Argus videos.

I have a lot of folders to create, a lot of images, a lot of Thumbnails, a lot of YouTube text to format.

My father remains in a distant hospital, still apparently sedated. The house feels eerily quiet. We are awaiting his transfer to our local hospital, which will make a visit much easier.

Wednesday, November 04, 2026

Prometheus v4.00, Owl Mask

Already a full day. First bought and fitted some insulation to one of the windows, as the winter approaches. Then updated Prometheus (to 4.00, something of a milestone number) to fix a change made in v3.98 which affected the import of sections into Argus. A minor change for such a big number, the 300th update actually, as the first version was 2.00...

Then sent a new Nightfood track to BBC Introducing, and added the album (and a few others) to my website. After that, work on the Barn Owl Mask for Fall in Green. It's now pretty heavy, loaded with Sculptamold, plaster and papier maché:

Ignore the stalk on top and pink object behind, the mask is resting on a plaster pumpkin, I had no other way to gently cradle its convex shape. Then, to town to get some elastic for it, as the original light elastic is clearly not adequate. Once back I attached two pieces, but this, alas, has partly destroyed the edges of the mask on that photo, so I'll need to fix and repair when its dry.

Watched Bill & Ted's Excellent Adventure last night, for the first time in decades. Still wonderful. I've only seen it once before. I noted that Beethoven there was introduced as liking Mozart's Requiem, Handel's Messiah, and Bon Jovi's Slippery When Wet. I agree, although the Messiah is boring, so I only have the requiem and Slippery in my collection!

Tuesday, November 03, 2026

More Nightfood Work, AI and Automation

A second full day of preparing videos and materials for the epic Nightfood promotion, something I've not done so extensively before. I recorded two videos late last night in the freezing and dark 'studio' room I use for filming. In the end, the sound, as well as the lighting, was too bad to use, so I spent the morning re-recording two similar videos. I was so inspired watching them back that I decided to upload them both!

Then, a slight distraction of fixing a new brake cable to my mother's bicycle. The original cable was an odd sort which exposed the raw wire in the middle, it oddly threaded through a two narrow rings in the metal frame. Modern brake cables are shielded throughout. The two options were to cut the cable sheath, or drill the metal bike frame, so I chose the latter, and re-threaded the cable quite easily.

After that, work on the Nightfood video conversion and preparation of the many materials I'll be posting and sharing about it.

One part of the talk made me think about automation, both AI and other forms, like music sequencing, and which are better or worse for us, for humanity, for art. I realised that automation that creates more for work us, is a new task-master, is a good thing; and that automation which does work for us, assists laziness, is bad. It's true that the laziness may allow us to do things beyond our skills, a power-saw may enable us to cut down a tree that we may not have been able to. In this argument it's not really 'lazy' to use that vs. a handsaw, but it would be lazy to use the power-saw, then rest for the rest of the day such that both saws would take as long. If you work just as hard with both saws you'd cut down far more trees with the power-saw, thus your skills would be genuinely improved; thus the improvement is still measured by the human work.

If a new tool is making you work as hard or harder, it's probably helping you do more and better. If you find you're being lazier, the changes are it's a harmful tool. At the very least, your (lazy!) competitors would be acting as you, giving you no advantage, but perhaps worse, the machine is somehow taking a credit from you. The labour and intelligence really needs to be yours, not the machines. The work-laziness ratio is the measure of ultimate utility.

Monday, November 02, 2026

Nightfood Promotional Videos

A stressful and busy day. At times I felt I was losing my mind. The time spent filming then editing and assembling short form videos for the Nightfood promotion. I continued to make silly mistakes during editing, entering wrong filepaths and overwriting files (I rarely make any such mistakes). Typing in the wrong text files, being unsure of which video I was working on, and other crises.

Still, I managed to complete the core job of 6 new videos, each promoting a different aspect of the album. Learned a few new things. Many videos featured stretched clips of the main music videos. Of course, the quality is a little reduced, but for phones and TikTok etc. this is less important, and these FFMpeg scripts may be useful to call upon in future.

I have a few more to make and the text to prepare and format. I'd like to do some sort of full video talk, a behind-the-scenes glimpse, and more, but today's tasks are complete as planned and hoped-for.

Sunday, November 01, 2026

RBSA Collection, November Plans

Today, a trip to Birmingham to collect 'Punishment of the Sun'. We left by the wrong exit from the maze of New Street Station and spent about 30 minutes being lost. At the same time, my mother was visiting my father in hospital. He seems to have recovered well, though is heavily sedated. I'm so pleased we intervened quickly to dial 999. The response from the emergency services was very fast and first class; the speed vital for his condition.

I have a few key jobs this month: To promote Nightfood. To complete the sheet music for Remembrance Service, the only vocal album which now lacks it. To create new videos for my Amiga music, videos better than any out there. To complete a new face mask and cover artwork for the Fall in Green 'From Eye to Hand to Paper' single, and complete the Fall in Green lyrics book.

I'm not doing much new art. The jobs of the month mostly concern consolidation and promotion of older art. Of course, much of it wasn't promoted at the time. Nightfood was always an album of work in progress, a learning step, like all of my vocal albums of the time. Now I'm happy with it, so it's ripe to promote.

What new work did I complete in October? The new music for the Radioactive Soundtrack, although both pieces were variations of older tunes. Perhaps I need to create more new artwork, though it may be tricky to find the time. I may have time. The time to transcribe the Remembrance Service music, and the time to create the Amiga videos (nearly 40 of them), is uncertain. Am I still an artist if I spend so long filing or promoting old work? I can't only create, I must promote too; and perhaps being a success is more about promotion than creation.

Still, I must remain aware of my actual and perceived genius. It's important that I find time to create the best things I can while I can. Life is short. Yes, life is short.