I've been updating my most popular game Flatspace II this week, also adding bits to Gunstorm II, putting together some music for Steven for The Journey project, doing some sound effects for a first person shooter, joining myspace, updating Fictive and thinking of paintings (four in painted progress, two full size sketches in progress and six ideas that I love in various stages of completion) and a new story project. I'm stressed, having too many different things to do simultaneously. I spent a lot of time wondering what to do next, starting then thinking of something else one minute later and starting again.
The story is the interesting thing though. Fictive is an interactive story creator program that I've not released but have been updating every so often for over a year. I've recently (and finally) had an idea for a story using it. There is no title as yet but the overall plot and most of the characters are worked out but with these choose-your-own-adventure stories the key is the detail, the map that shows the narrative flow. I wrote a few of these when I was a teenager and fondly remember them. I never would have guessed that the knowledge of how to do them would come in handy years later, just like I never would have guessed that Dragon32 BASIC would come in handy in 1999 when I first saw Microsoft Visual Basic and found it to be identical.