Tuesday, May 13, 2025

Flatspace Remaster Continues

Sigh, more tiresome work on Flatspace. Made some final balancing changes today, boosting the bass levels on The Spiral Staircase, then resetting the volume.

I also started to upload some tracks to SoundCloud, after an unusually rash and panic deletion of them all yesterday due to AI harvesting paranoia, which in retrospect was driven by a transient social media frenzy in which I was caught. This was annoying, though no tracks had many hits, all below 100 apart from a short track called 'Yazoo' which had 800 hits, probably because of the name and length. This gives me an opportunity to reset and reupload everything with a fresh start and plan.

All of the day had gone by on this admin.

The last job is work on new Flatspace Soundtrack videos. A video of the game sequence was made in 2019, a screen capture using a custom-coded version of the program. This doesn't work any more, so I'd have to reprogram it, but I thought it would be better to create a new video using Argus, which is based on the same technology anyway. I can't replicate the lens flares (yet! 90% of the lens-flare code is in the program) or the stochastic spinning of the tunnel, but I can used a few different effects, like music-synchronised flashes and camera movements.

This remaster has been done at record speed but has still taken a week and may take another of admin. This is as fast as I can go. One day for the music. One for sheet music. One for mastering and track division. One for videos. All assuming no or minimal changes. Well, the sheet music in particular is a long term goal, and before today, the music didn't exist in a Hi-Res format, so the remaster was worth it for this; and of course the music quality itself has improved a little. I'm aching to work on new things and to set aside these musical relics.

I need to finish the current album, and write and rehearse something for the Bruce Springsteen music night.

On I push as best I can.