Thursday, January 22, 2026

Story, Stone Compression Experiments

I've written first draft of my story, which is untitled as yet. Just under 1500 words, as required. More to do on it.

Then I charged into experiments with my dynamic compressor, Stone Compression. I use the one in Sony SoundForge often, so that is my target for emulation of operation, but it can produce odd results at times. Here is my test wave. I'm to compress at 3:1 at -6db, the grey line in the trace. You will see that above that line the wave 'shrinks' by a factor of 3, which is correct.

I set my compressor attack to 50ms, decay to 150ms:

Here is attack 50ms, decay 1000ms:

So far so good, it looks like the tail is decaying by 1 second. In the Sony compressor however, attack and decay, even wild values have a far more muted effect. It produced great results with many settings, but almost all of the attack/decay settings produce very similar results. Here is attack 2ms, decay 2ms:

Here is attack 50ms, decay 1000ms - the same settings as my second trace above, though it looks very different. How similar to the dramatically different 2ms/2ms version it seems. Basically, it's only affecting the values over -6dB, which is perhaps correct for a compressor, but in doing so it's making the results boringly similar even with wildly different settings. I'll keep my wild version for flexibility, and to be different. This, incidentally is used in SFXEngine, so perhaps I'll upgrade that too, but I'm unsure at the moment, as this change is radical to the way it currently works.