Saturday, May 02, 2026

Love And Fragility, Don't Talk To Me Glazing

My mouth seems to be healing correctly. I must hope that it does so. I can't wait to be able to eat and clean my mouth normally.

Painted today, the final bit of glazing Love and Fragility, then later the glazing layer to 'Don't Talk To Me About Love'.

I added more to Love and Fragility. The smoothness of some areas made them a little too flat and boring. I referred to the idea sketch and tried to move the painting towards its mood, I think I did.

I'm no longer a surrealist, although I was this only rarely. At first I'd design paintings carefully, then at some point developed instant unconscious ideas as sketches. These were and remain the root of my paintings. At some point I aimed to stick to those ideas explicitly, as in 'Malformed Phoenix Embryo' for example, which was the idea sketch blown up and nothing more. In a way, this is the pure expression of surrealism, that unconscious idea without consideration or filtering.

I don't do this now, but compose paintings carefully with thought, in the same way as I compose poetry and music. This is because creating 'any old thing' as instantly as you think it is too easy; it especially makes bad poems. In painting, there is the skill of execution, but it's still easy compared to a well planned artwork. Now, my paintings are crafted, with visual themes or other symbols or elements, each carefully considered. This takes longer, but hopefully produces better works. The new H Beam Piper painting, and 'The Howl Quakes The Empty House', are better for having been thought of and considered over several days, and I've done this with Love and Fragility too. After pre-planning paintings for years I'm now adding elements and making adjustments as I paint, and today I did this.

There is a balance of smoothness and detail, and I think the male face in that painting would technically benefit from another layer. The source image was/is so poor that it defies an ideal. It may suffice.

'Don't Talk To Me About Love' is definitely prettier after a second layer, a work on smooth panel really benefits from layers.

Apart from smoothing and enhancement to elements like the sea, I've changed the second cross a little to look more dagger-like, as this was ambiguous in the idea sketch.