Friday, November 21, 2025

Prometheus v3.78, CD Shelves v2.00

Started the day with more updates to Prometheus. Fixed the peaking filter, which didn't work when Wet was less than 1, and created a new Peaking Filter II, with separate post-amp. Then I updated my website, adding the Electric Sprout albums there, and putting the new album on the front page.

Back to programming. I thought of making the Cathedral Limiter a track as well as a song engine, which would make Prometheus useful for CD mastering (yet with hi-res audio); but it has a problem in that silence of one second in a track causes it to shut off until a note is played, and the look-ahead delay would create that silence. I can disable or extend it, but remembering to do that is a tad awkward. It took me hours to work out that the failure of this effect was due to this! The program also crashed once, which is worrying. It's not crashed in years. Crashes when experimenting with half-compiled plugins may be due to overlooked mistakes in that code. All I was using at the time was a Saw Wave, Peaking Filter, Cathedral Limiter.

At 13:30 I charged into woodwork on this, the last dry day forecast for weeks. With my mum's help I routed the joints and slots for CD Shelves Iteration 2. The Bosch bit is exactly 12mm, a fraction too small to create slots for 12mm MDF, so I needed to rout each joint twice, the second by about 0.2mm wider. This was enough. Then, masking, and at 15:10, spray painting. Even at 5 degrees, the paint dried quickly, perhaps because I kept the paint can inside at a cosy 18 degrees. By 16:20, the shelves were painted. A record time. Spray paint is much faster than my water-based stain.

It's Friday and I've not done a thing on The Modern Game this week. I may charge to finish the shelves first. My mood is low to despairing, but what can we do but ignore such animals and work at our best. Fate plays its hand and we must accept our cards. All we can do each day is try our best, and try to learn as we go.

Onwards we roll our heavy rock.