Tuesday, May 19, 2020

Yet More Taskforce Testing

Every day I think the game is complete, surely there are no more bugs! Yet every time I play, I find something new. Today's changes and fixes, so far:

1. Many of the training levels lacked roofs, so units on the upper levels could climb boxes and walk over the tops of the walls. Roofs added to all levels (again!)
2. The Assassination and Spider Training maps had diagonal gaps in the walls allowing units to walk beyond the walls and out of the level.
3. Assassination Training occasionally started with no target, this is because the difficulty level reduced the number of enemies below 1. Now, there is at least one target (of each target type) on all difficulties.
4. Falls from height now cause up to 10*height_fallen damage plus one leg injury for every level.
5. Change to the Assassinations map to remove some silly blocking obstacles. This level is about stealth not combat.
6. Allies are now permitted to die in Assassination training (was overly difficult with no permitted casualties).
7. Unconscious allies don't have to be on the exit to complete a mission.
8. The Mission Objectives window had no heading.
9. Mission Objectives included a plural when only one target was present (eg. 1 Targets Remaining).