A day of running in a year of running. Running is my normal speed. Charging ahead. I must remember that what is new is the most important thing.
The day started with a check on Radioactive. The new DLC store was activated, but the servers seemed very slow when I considered activating the main game. I tested the game briefly in Steam, and thought of a small improvement to make. I thought, perhaps, I should slow down the 'victory' screen, as it tends to shoot by, when this is very important. It would probably be a good idea to show results, 1st, 2nd, 3rd, 4th, as this sort of thing adds a lot when playing with many players.
I found a small bug, that the USA and Soviet Union messages were swapped around for the victory message, so I fixed that. The Steam servers remained too slow for me to test the game, so I put everything on hold. I then made some changed to Prometheus, refining the look of the new Events List. This has been neatened, with a new colour to highlight notes, making them easier to read at a glance. Here's a screenshot of the v3.53, and the new, neater, event list:
Then, more work on the 'Tunnicliffe' tune, adding some synth instruments, and testing the timing for the vocals. I think it will work. Then I went out, desperately trying to get warm, and to buy food for tomorrow.
Upon return, I worked on the future Flatspace Music Pack 4. I decided to look at some of the old Noise Station sequences, and found a few from my second album, The Incredible Journey; as yet unreleased digitally, though REV Records had a hand-made CD or two back in the early 2000s. I loaded a tune called 'Superhighway', and adjusted the mix. For the first time, I found the lack of compressors to be a problem, so I found myself adding distortion to compensate, and making other balancing changes. Overall, the result is much better than the original. It's amazing how different Noise Station and Prometheus sound, even though the DSP code is very similar. Noise Station sounds more tinny and somehow 'zingy'. It sounds unique. I'll add the the full track to the music pack.
Many of The Incredible Journey tracks have seeped out over the years anyway, 'Downloading' (orignally known as 'Mariner') was used on the Flatspace II Soundtrack, as was 'Catacombs'. 'Challenger' was re-recorded and became part of The End And The Beginning, and 'Autumn' was used on The Twelve Seasons. I think 'Circle' may have been used somewhere too.
I also re-worked and extended a tune called 'Snake Club', made for Hayden's game I think, because that was the name of it.
In the evening, more testing and changes to Radioactive. The new version is now live.