Something of a recovery day yesterday, after the most lovely meal and party on Saturday evening. Of jobs done, I glued up a wooden length in preparation of the frame for the Rachel Hudson painting. For the first time I'll use my Frameculator software and new cutting guides, and have set to recess to 10mm and, for the first time, will need to plane the back of the wood to level it.
I also adjusted for timing (tiny movements!) the bassline of Eckelmann; the day of work were worth it!
This morning I stuck a second length of wood (I'll need to glue three, one per day) but have charged into a new sound effects project. I'd like to create a series of sound packs, presets if you will, for SFXEngine. I've been thinking about this for some months and have decided to vend them as DLC.
There are many difficult parts to the job. Sound effects aside I need to make a suite of graphics and marketing material for each pack (I hope to list many, up to 100, if this is permissible). I also need a new licence, to make it clear that people can use and modify and sell the sounds, and I need to modify the program. All sounds will use varying levels of the Bolt-On DLC, which means that most packs will complain about the lack of engines (people lack that DLC). At the moment, each missing plugin pops us a separate error which is a headache when loading 75 sounds. So, I need to at least make this process neat.
I've started everything today; creating a new test pack, test art, and started the program modifications and testing. This may take several weeks, but I've neglected sound effects for months, or even years. In sound terms, these packs could be a breakthrough for developers. In SFXEngine format they are far more useful than plain sounds, and will be cheap and allow access (and use of) the source waves and modulators.