Friday, December 06, 2019

Flatspace

A busy week ends. Two days spent updating the first Flatspace game with my latest game engine, and updating Flatspace IIk too. It's nearly 15 years to the day since Flatspace was first released and I'm thinking that it's time that this first game saw a new light of day. Like many of games of this era, it's not comfortable on Windows machines since 2018 because of the way my game engine, Hector, populated textures, which means my old games are really slow to load. Slowly, over several months, I am getting through my catalogue.

Have spent today in the Macc Art Lounge, drawing out my Christmas cards. Full of ideas and energy, I must keep charging at the world at maximum speed.