A full day working on new graphical assets for IndieSFX, all 53 packs now have some artwork. I'll have to check and tweak these. When faced with an intense creative project like this, the need to create a large number of things, the trick is to race through them all with an unconscious time limit, not spend too long and prioritise speed over quality. At the end, everything should be glanced at, as best as possible in one view, then things can be worked on again in 'parallel' to improve and unify the quality.
There are 54 official codes to the sound packs, but there is no pack 6; that was an early code for a bundle of sets 1,2,3,4 and 5, so I don't need graphics for that. Three packs are 'macro packs' - special large bundles of sounds I put together for a special deal. Two sets are also instruments, but I can't recall if I ever offered them to anyone. Lots of sounds are reused. Some packs replaced and improved upon earlier ones, but now I'll just upload them all to the new itch page. Even the early sets have a few unique sounds which someone might find useful.
One other job was working through the text files, sound lists. I'll convert these to pdf tomorrow. I expect the conversion and checking process will take at least a day, then a lot of time uploading all of these.
In other news, the proof of the Neorenaissance book arrived too and it looks fantastic.
Now, for the benefit of future history, here is the complete list of IndieSFX sound sets. Codes ending in A were the early sets. Ending in B meant dry mono recordings (marketed as 'Pure Grey'). Ending in C meant full sets (marketed as 'Chromatic'), generally wet mono and stereo. Wet means they could have some sort of reverb or additional effects added, but not always. The later sets, from S045C onwards, had both dry and wet effects as by that stage everything was rendered in SFXEngine and I could switch on or off global effects for an entire set relatively easily.
Loops:
K001A-Moods
K002A-Nature
K003A-Places
K004A-Waiting
Sound Effect Sets:
S001A-ExplosionsAndArcadia
S002A-SquadLevelMechanics
S003A-Robotnik
S004A-FirstPersonShooter
S005A-FantasyReality
S007B-Glass
S008C-Gunfire
S009C-Controls
S010B-Water
S011C-Atmosphere
S012C-Footsteps
S013C-Hits
S014C-SpaceShooter
S015C-SokobanSounds
S016C-Knightlore
S017C-CarSounds
S018C-BackgroundLoops
S019C-Aircraft
S020C-CasualSounds
S021C-Doors
S022B-Clicks
S023C-SpaceWeapons
S024C-Sports
S025C-CardsAndCasino
S026C-Pickups1
S027C-8BitArcade
S028C-Creatures
S029C-MeleeWeapons
S030C-Pickups2
S031C-MobileTones
S032B-Motors
S033C-Animals
S034C-FutureWeapons
S035C-Fanfares
S036B-GlassAndWater
S037D-MacroPack1
S038D-MacroPack2
S039D-MacroPack3
S040E-InstrumentArchiveAlpha
S041E-InstrumentArchiveBeta
S042C-CuteCreatures
S043C-ClocksAlarmsSwitches
S044C-AppsAndMinigames
S045C-ExplosionsAndImpacts
S046C-WeaponsConstructionKit
S047C-PickupsConstructionKit
S048C-BladedWeapons
S049C-Adventure
S050C-ArcadeShooter
S051C-Doors
S052C-Monsters
S053C-CasualGames
S054C-Footsteps