Hardly slept last night so today has been a physical struggle. My hand hurts if stretched but is fine otherwise, bandaged and dry.
The first few hours were spent cancelling the ArtSwarm event, then recording a live SFXEngine demonstration for its essential video trailer. This is perhaps the most difficult aspect of this release, but fortunately Windows 11's Snipping Tool allows app recording, so this was easy. Lots more work on the SFXEngine release is needed, and it's something I'm able to do with my hand injury, so I'll spend the next day or two working on this.
After that, depending on results, perhaps I hope to release Argus later in the year.